Lutris Updated With D3D12 DLL Provided By VKD3D-Proton

Written by Michael Larabel in Linux Gaming on 19 July 2020 at 12:33 AM EDT. 45 Comments
LINUX GAMING
The Lutris open-source gaming platform manager that also makes it easier installing Windows games via Steam is now employing the Valve-backed VKD3D-Proton fork for Direct3D 12 over Vulkan.

As outlined earlier this month, Valve funded developers have begun working on "VKD3D-Proton" as a fork of Wine's VKD3D. Similar as Proton is to Wine, VKD3D-Proton is looking to jump-start VKD3D for Direct3D 12 layered over the Vulkan API and getting more newer, high profile Windows games beginning to run nicely on Linux. Performance and game compatibility are the driving factors for VKD3D-Proton.

With the Saturday release of Lutris 0.5.7.1, there is now a Direct3D 12 DLL based on VKD3D-Proton as part of the game manager's DXVK runtime. The hope is this will be updated faster and provide better compatibility for Direct3D 12 titles being run on Lutris.

Shipping of VKD3D-Proton as part of their DXVK runtime is the sole listed change with Lutris 0.5.7.1, which can be found via GitHub.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week