Alien Arena Reloaded - Renderer Improvements, Etc

Written by Michael Larabel in Linux Gaming on 6 July 2012 at 11:14 AM EDT. 16 Comments
LINUX GAMING
At the end of June I mentioned Alien Arena: Reloaded would be released next week. Today in fact that was made a reality with the release of this open-source CRX-engine-powered game.

The features that the game developers are advertising for this open-source first person shooter update include:

- Many new rendering features
- Twelve new/rebuilt levels
- Two new player characters, the Overlord and Warrior
- Brand new "super" weapon, the Minderaser
- Improved antilag code
- "Simple" items rendering option
- Improved and expanded movement
- Improved Bot AI, particulary with CTF
- New music, and music "shifts" in game situations
- Variety of bug fixes and code cleansing

Some of the rendering improvements for this deathmatch-style game include sub-surface light scattering, rim lighting, new liquid effects, smoother transition of lighting of meshes, chained particle effects, MD2/IQM rendering optimizations, optimized shadow rendering, and improved LOD scaling.

This open-source multi-player game can be found from the project's web-site. Embedded below is the trailer for Alien Arena: Reloaded.

If you're looking for an open-source game that's really looking to advance the quality of these free software games, check out Unvanquished.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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