Unvanquished Alpha 26 Improves Rendering & Graphics
The latest monthly development release of the open-source Unvanquished first-person shooter is now available.
The Unvanquished Alpha 26 update has various game-play changes, changes to the game's heads-up display (HUD), rendering and graphics improvements, and numerous bug-fixes. With the rendering work includes leaf surface merging and VBO vertex defromation being enabled by default. IQM culling has also been improved and trilinear filtering was also switched on by default, while rounding out the renderer work are lighting improvements.
More details on this month's Unvanquished alpha release can be found via Unvanquished.net.
The Unvanquished Alpha 26 update has various game-play changes, changes to the game's heads-up display (HUD), rendering and graphics improvements, and numerous bug-fixes. With the rendering work includes leaf surface merging and VBO vertex defromation being enabled by default. IQM culling has also been improved and trilinear filtering was also switched on by default, while rounding out the renderer work are lighting improvements.
More details on this month's Unvanquished alpha release can be found via Unvanquished.net.
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