NVIDIA Releases Linux Graphics Debugger 2.2
NVIDIA has today released an updated version of their Linux Graphics Debugger to help game/application developers in analyzing issues and performance problems around OpenGL 4.x on GeForce/Quadro GPUs.
The Linux Graphics Debugger 2.2 update has improved remote debugging over SSH, improved shader performance, logging of unsupported functions, visualization enhancements, and more. Here's their official change-log for the v2.2 update:
This updated NVIDIA OpenGL 4.x Linux Graphics Debugger is available for download from developer.nvidia.com.
The Linux Graphics Debugger 2.2 update has improved remote debugging over SSH, improved shader performance, logging of unsupported functions, visualization enhancements, and more. Here's their official change-log for the v2.2 update:
- Visualize draw call per primitive count using the new Batch Histogram View
- View query object results and conditional rendering results in the API Inspector View
- Enhanced visual experience with new Color Theme and timeline unit selection support
- Improved Frame Capture Serialization with new options
- New Insert Clear command on the Target View helps visually isolate the event actions that follow
- Visualize host or client side memory modifications in the Events view
- Logging of all unsupported functions encountered
- Improved shader performance when large amount of sampler and uniforms are used
- More robust remote debugging with improved SSH connection
This updated NVIDIA OpenGL 4.x Linux Graphics Debugger is available for download from developer.nvidia.com.
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