NVIDIA Releases Linux Graphics Debugger 2.2

Written by Michael Larabel in NVIDIA on 11 October 2017 at 05:56 PM EDT. 3 Comments
NVIDIA
NVIDIA has today released an updated version of their Linux Graphics Debugger to help game/application developers in analyzing issues and performance problems around OpenGL 4.x on GeForce/Quadro GPUs.

The Linux Graphics Debugger 2.2 update has improved remote debugging over SSH, improved shader performance, logging of unsupported functions, visualization enhancements, and more. Here's their official change-log for the v2.2 update:
- Visualize draw call per primitive count using the new Batch Histogram View
- View query object results and conditional rendering results in the API Inspector View
- Enhanced visual experience with new Color Theme and timeline unit selection support
- Improved Frame Capture Serialization with new options
- New Insert Clear command on the Target View helps visually isolate the event actions that follow
- Visualize host or client side memory modifications in the Events view
- Logging of all unsupported functions encountered
- Improved shader performance when large amount of sampler and uniforms are used
- More robust remote debugging with improved SSH connection

This updated NVIDIA OpenGL 4.x Linux Graphics Debugger is available for download from developer.nvidia.com.
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