Qt 5.11 Bringing Generalized Ray Casting Support For 3D Module
The upcoming Qt 5.11 tool-kit release will have generalized ray-casting support within the Qt 3D module.
The Qt 3D ray-casting support is to be used for finding objects intersecting a 3D ray. This generalized ray-casting support is expected to be useful for applications making use of secondary controllers and VR environments among other possible use-cases where you would want to see what objects intersect with an arbitrary ray.
For Qt developers wanting to learn more about this generalized ray-casting support coming to Qt 3D, the folks at the KDAB consulting firm have put out a lengthy blog post detailing this new feature for the upcoming Qt 5.11 release.
Qt 5.11 is expected to be released by the end of May.
The Qt 3D ray-casting support is to be used for finding objects intersecting a 3D ray. This generalized ray-casting support is expected to be useful for applications making use of secondary controllers and VR environments among other possible use-cases where you would want to see what objects intersect with an arbitrary ray.
For Qt developers wanting to learn more about this generalized ray-casting support coming to Qt 3D, the folks at the KDAB consulting firm have put out a lengthy blog post detailing this new feature for the upcoming Qt 5.11 release.
Qt 5.11 is expected to be released by the end of May.
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