RenderDoc 1.5 Released For This Leading OpenGL / Vulkan / Direct3D Open-Source Debugger

Written by Michael Larabel in Programming on 10 October 2019 at 12:05 AM EDT. 2 Comments
PROGRAMMING
RenderDoc has already been the leading open-source graphics debugging tool for OpenGL / Vulkan / Direct3D across multiple platforms and it continues only getting more useful with each new feature release.

RenderDoc 1.5 is the project's first release in six months and as such it's a fairly big update for this prominent graphics debugger.

RenderDoc 1.5 now allows better configuring of capture replays, SPIR-V reflection and disassembly is now more reliable as well as working against the latest SPIR-V version, a Vulkan replay-time optimization, an OpenGL low-memory optimization, and various other optimizations throughout. One of the other optimizations worth mentioning is much better capture load and close time performance for D3D12/Vulkan captures with many serialized resources.

Rounding out RenderDoc 1.5 is support for all the latest Vulkan extensions, several more OpenGL / OpenGL ES extensions, Direct3D 12 additions are now supported, and dozens of bug fixes.

More details on the big RenderDoc 1.5 release via GitHub.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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