Steam On Linux Usage Ended 2018 At Around 0.82%

Written by Michael Larabel in Valve on 1 January 2019 at 08:54 PM EST. 31 Comments
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With the start of a new month brings the Steam Survey results for the month prior where we see the Linux gaming market-share ending at a high point for the year.

According to the just-published data from Valve, the Linux gaming population on Steam reached 0.82% during December, a +0.1% increase compared to the month prior. Windows was at 95.86% (-0.58%) while macOS rose 0.47% to 3.31%. That +0.10% increase is a bit odd though as at least initially, Valve was reporting 0.80% for November, which they must have revised lower to 0.72% in that case.

The 0.82% for Linux is the highest we've seen since at least early 2017. Initially when Steam on Linux first rolled out it was close to a 2.0% market-share before following a steady decline, granted, the Steam overall user-base continues growing rapidly. In recent months though there have been consecutive increases in the Linux gaming population since Valve rolled out Steam Play for handling Wine/Proton-based Windows games running nicely on Linux.

So assuming the latest Steam Survey results are accurate, it's nice that the Linux gaming market-share ended at a high point for 2018 although still below the 1% figure.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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