Unreal Engine 4.21 Released, Linux Now Defaults To Vulkan

Written by Michael Larabel in Linux Gaming on 7 November 2018 at 11:44 AM EST. 19 Comments
LINUX GAMING
Unreal Engine 4.21 is out today as the last feature release for Epic Games' engine of 2018. This is an exciting game engine update for Linux and Vulkan fans.

Unreal Engine 4.21 features various tooling and creation improvements for game developers, optimizations that come to the engine following Epic's development of Fortnite for iOS and Android, performance enhancements, early access pixel streaming support, animation system optimizations, and more.

There are various Linux fixes to this build of Unreal Engine 4.21. Arguably most exciting though is that Unreal Engine 4.21 on Linux now defaults to Vulkan over OpenGL. OpenGL will still be used as a fallback on Linux systems plus there is also a new Linux media player with support for WebM VP8/VP9 videos, a Linux crash reporting GUI, and other enhancements.

Vulkan on Android is also in better shape thanks to their Fortnite work. Unreal Engine on Android with Vulkan is now up to 20% faster than OpenGL ES.

More details on these notable improvements to Unreal Engine 4.21 via UnrealEngine.com.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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