Warzone 2100 Lands Vulkan Renderer, Adaptive V-Sync For 20+ Year Old Game
Written by Michael Larabel in Linux Gaming on 26 September 2020 at 12:48 PM EDT. 4 Comments
LINUX GAMING --
Warzone 2100 as the real-time strategy/tactics game that first premiered in 1999 before becoming open-source in 2004 and then fully open-source with game data in 2008 is now evolving in 2020 with Vulkan graphics support.

The open-source Warzone 2100 game not only has a Vulkan back-end that was merged today but also OpenGL ES 2.0/3.0 support for those wanting to relive this late 90's computer game on mobile/embedded devices having only GLES drivers.

Since August of 2019 has been this merge request working on the game's graphics code and adding the Vulkan back-end as well as initial support for OpenGL ES 2.0/3.0. The graphics back-end is made configurable via an option in the game's options area. Also fun is a new adaptive vsync option where supported too. Finally today that merge request was deemed ready and merged.

By default Warzone 2100 is still using an OpenGL 3.0+ core profile but with fall-back for OpenGL 2.1 compatibility. The Vulkan renderer works with Vulkan 1.0 implementations, including the Vulkan portability subset for targeting non-native platforms.

Fun seeing these graphics advancements for the open-source game considering how well this game has aged gracefully thanks to open-source contributors. Those wanting to learn more about the game in its current open-source form can visit wz2100.net. Windows and Linux builds with the latest graphics API support can be found via this comment.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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