Wine 2.9 Adds Direct3D Tessellation Shader Support
Written by Michael Larabel in WINE on 26 May 2017 at 05:47 AM EDT. 10 Comments
WINE --
Wine 2.9 is now the newest bi-weekly snapshot of this open-source program for running Windows binaries/games on Linux.

Wine 2.9's big new feature is initial support for tessellation shaders in Direct3D. There is now initial tessellation shader support, which should allow some of the more demanding D3D games to play nicer under Wine.

Besides D3D tessellation shader support, Wine 2.9 adds binary mode support in WebServices, clipboard changes in Xfixes, user-interface improvements to the registry editor (RegEdit), and various bug fixes. There are 38 known bug fixes in Wine 2.9.

More details at WineHQ.org.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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