Wine 6.2 Brings Mono 6.0 Engine, NTDLL Debugger APIs

Written by Michael Larabel in WINE on 12 February 2021 at 03:51 PM EST. 17 Comments
WINE
What better way to celebrate Valentine's Day weekend with some wine... Wine 6.2 is out as the latest bi-weekly development snapshot for running Windows games and applications on Linux/macOS.

Wine 6.2 isn't the most exciting update in recent time but does at least bring the Mono 6.0 engine and with that DirectX support. The official Wine 6.2 highlights include:
- Mono engine updated to version 6.0.0, with DirectX support.
- Support for NTDLL debugger APIs.
- More WinRT support in WIDL.
- Xbox One controller fixes on Mac.
- Various bug fixes.

Mono 6.0 was released back in July 2019 with a number of improvements as outlined in the release notes.

Wine 6.2 has 51 known bug fixes for software from Paint.NET to various emulators and the usual assortment of game fixes. Wine 6.2 also has some preliminary bits around the POWER / PPC64 bring-up.

The full list of changes for Wine 6.2 via WineHQ.org.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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