Linux Gaming News Archives
Valve's ACO Helps The Radeon RX 5600 XT Compete With NVIDIA's RTX 2060

As shown yesterday the new video BIOS of the Radeon RX 5600 XT paired with the corrected SMC firmware on Linux yields impressive performance improvements that -- similar to Windows -- allows the card to compete better with NVIDIA's GeForce RTX 2060. For Linux users, activating the Valve-funded ACO compiler back-end for the Radeon "RADV" Vulkan driver helps turn up the competition even more.

25 January 2020 - New vBIOS + ACO - 37 Comments
Linux Kernel "Zen" Downstream Pulls In A MuQSS Fix To Help Gaming Performance

This weekend I posted some fresh benchmarks of the Liquorix kernel against upstream Linux 5.4 and found the gaming performance to be rather disappointing for that kernel flavor derived from the "Zen" patches and more. Fortunately, the Zen kernel patches now include a fix that should make their gaming performance more competitive.

7 January 2020 - Linux Zen Gaming Fix - 22 Comments
Godot 4.0 Game Engine Aiming For Release With Vulkan In Mid-2020

Godot lead developer Juan Linietsky provided a New Year's Eve look at the origins of this wildly successful open-source game engine from their beginnings, the technical advancements of this open-source game engine, the big step forward with Godot 3.0, and what's on the horizon with Godot 4.0.

1 January 2020 - Godot 4 - 4 Comments
X-Plane 11.50 Flight Simulator Preparing For Public Beta With Vulkan Rendering

One of the engine upgrades to Vulkan we have been looking forward to the most has been usage by the X-Plane flight simulator to ultimately succeed their long-standing OpenGL pipeline. Laminar Research shared on Christmas day that the X-Plane 11.50 release with Vulkan support is currently in private beta and will soon be available publicly.

26 December 2019 - X-Plane 11.50 - Add A Comment
Intel iGPU Linux Gamers May Be Better Off With The "Powersave" Governor

While it's normally recommended switching to the P-State/CPUFreq "performance" governor for the optimal Linux gaming experience and the preferred default of Feral's GameMode Linux gaming daemon, in the case of Intel integrated graphics you may find better results in using the "powersave" governor.

18 December 2019 - Powersave vs. Performance - 10 Comments
DXVK Reportedly Going Into "Maintenance Mode" Due To State Of Code-Base

While DXVK tends to be much-loved by Linux gamers for allowing more Direct3D 10/11 Windows games to run nicely on Linux with Wine or Proton (Steam Play) thanks to its fairly complete translation of D3D10/D3D11 API calls to Vulkan, it looks like Philip Rebohle is at least contemplating shifting it just into maintenance-mode.

11 December 2019 - DXVK Issues - 46 Comments
Google's Stadia Controller Support Added To SDL2

The SDL2 library has been seeing a number of additions in recent days to its game controller database by Valve's Sam Lantinga. The latest game controller to be added is for Google's now-shipping Stadia Controller.

27 November 2019 - SDL2 + Stadia Controller - 5 Comments
Longtime Linux-Friendly X-Plane Flight Simulator Sees v11.40 Released

Besides X-Plane being one of the most realistic PC-based flight simulators, this flight simulator from Laminar Research has long supported Linux. Out this weekend is X-Plane 11.40 as the latest update and the last major release before they roll-out their long-awaited Vulkan graphics API support.

9 November 2019 - X-Plane 11.40 - 2 Comments
Godot 4.0 Vulkan Support Continues Progressing - GI System Overhauled

Godot 4.0 continues to be worked on with much excitement by lead developer Juan Linietsky and others. While continuing to advance the Vulkan code in general for its introduction in Godot 4.0, over the past month most of the development efforts were focused on global illumination.

3 November 2019 - Global Illumination - 8 Comments

1692 Linux Gaming news articles published on Phoronix.