Wine 2.0-rc1 Arrives, Prepares For Wine 2.0

Written by Michael Larabel in WINE on 9 December 2016 at 03:00 PM EST. 32 Comments
WINE
The first release candidate for Wine 2.0 is now available and marks the start of the code freeze ahead of this next stable Wine release.

The last of the changes that landed for Wine 2.0-rc1 ahead of the code freeze includes a bug-fix update to Mono, support for IDN name resolution, more Shader Model 5 operations, fixes for regression tests, and various bug fixes.

There are some D3D11 related commits in Wine 2.0-rc1, but it doesn't appear to be anything usable for this Wine 2.0 milestone. The Direct3D Command Stream Multi-Threading (D3D CSMT) work for boosting the performance of Wine Direct3D games also didn't land in time for Wine 2.0.

Wine 2.0 will be the first release under the annual, time-based release cycle. More release candidates of Wine 2.0 are coming while it will officially be out later this month or in January.

More details on the Wine 2.0-rc1 changes via WineHQ.org.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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