How Well Modern Linux Games Scale To Multiple CPU Cores

Written by Michael Larabel in Linux Gaming on 6 March 2017 at 09:30 AM EST. Page 6 of 6. 62 Comments.

Here's a look at the CPU usage monitoring throughout the course of all the games benchmarked.

As well as the numbers for the GPU utilization during the course of all the games benchmarked.

Throughout all of these games benchmarked, the system had an average RAM use of around 2.2GB while the peak was up to 6.5GB.

Hopefully you found these numbers useful if you've been wondering just how many CPU cores most Linux games can utilize these days. For the most part, they don't scale past four cores but hopefully that will change with next-generation titles as more games begin making use of greater threading potential and Vulkan. As always, if you found this data useful, consider joining Phoronix Premium to help make more Linux testing possible and to cover hardware costs, etc.

If you enjoyed this article consider joining Phoronix Premium to view this site ad-free, multi-page articles on a single page, and other benefits. PayPal or Stripe tips are also graciously accepted. Thanks for your support.


Related Articles
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.