RadeonSI's Mesa Shader Cache Can Be A Big Help To Modern Linux Games

Written by Michael Larabel in Linux Gaming on 4 March 2017 at 06:40 PM EST. Page 3 of 4. 28 Comments.
Mesa Shader Cache RadeonSI

Dota 2 with its OpenGL back-end appeared to be a bit faster with the shader cache enabled.

Mesa Shader Cache RadeonSI

While the run-time was a little bit faster.

Mesa Shader Cache RadeonSI

DiRT Rally appeared to have minor benefits in performance too when using the RadeonSI shader cache.

Mesa Shader Cache RadeonSI
Mesa Shader Cache RadeonSI

With HITMAN, the frame-rate performance was unchanged during testing but the benchmark did run quicker, indicating shorter load-times.


Related Articles