AMD Gets Into VR With LiquidVR Technology
Another interesting announcement at GDC2015 yesterday besides the new Vulkan API, the Source 2 Engine, Unity 5, and more was AMD's LiquidVR announcement.
LiquidVR is AMD's foray into VR but it's not a product. LiquidVR is an initiative by AMD to make VR "as comfortable and realistic as possible by creating and maintaining what’s known as 'presence' -- a state of immersive awareness where situations, objects, or characters within the virtual world seem 'real.' Guided by close collaboration with key technology partners in the ecosystem, LiquidVR uses AMD’s GPU software and hardware sub-systems to tackle the common issues and pitfalls of achieving presence, such as reducing motion-to-photon latency to less than 10 milliseconds. This is a crucial step in addressing the common discomforts, such as motion sickness, that may occur when you turn your head in a virtual world and it takes even a few milliseconds too long for a new perspective to be shown."
AMD LiquidVR is designed to be compatible with a broad range of VR devices and in the end they hope this technology will allow them to sell more GPUs to gamers. More details via this AMD.com page.
LiquidVR is AMD's foray into VR but it's not a product. LiquidVR is an initiative by AMD to make VR "as comfortable and realistic as possible by creating and maintaining what’s known as 'presence' -- a state of immersive awareness where situations, objects, or characters within the virtual world seem 'real.' Guided by close collaboration with key technology partners in the ecosystem, LiquidVR uses AMD’s GPU software and hardware sub-systems to tackle the common issues and pitfalls of achieving presence, such as reducing motion-to-photon latency to less than 10 milliseconds. This is a crucial step in addressing the common discomforts, such as motion sickness, that may occur when you turn your head in a virtual world and it takes even a few milliseconds too long for a new perspective to be shown."
AMD LiquidVR is designed to be compatible with a broad range of VR devices and in the end they hope this technology will allow them to sell more GPUs to gamers. More details via this AMD.com page.
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