Google Announces "Draco" For 3D Graphics Compression
Google's Chrome Media team has developed Draco as an open-source compression library designed for 3D graphics.
Google developers explained of Draco, "Draco can be used to compress meshes and point-cloud data. It also supports compressing points, connectivity information, texture coordinates, color information, normals and any other generic attributes associated with geometry. With Draco, applications using 3D graphics can be significantly smaller without compromising visual fidelity. For users this means apps can now be downloaded faster, 3D graphics in the browser can load quicker, and VR and AR scenes can now be transmitted with a fraction of the bandwidth, rendered quickly and look fantastic."
Those wanting to learn more about Draco can read the Google Open-Source Blog. Draco's code has been published to GitHub.
Google developers explained of Draco, "Draco can be used to compress meshes and point-cloud data. It also supports compressing points, connectivity information, texture coordinates, color information, normals and any other generic attributes associated with geometry. With Draco, applications using 3D graphics can be significantly smaller without compromising visual fidelity. For users this means apps can now be downloaded faster, 3D graphics in the browser can load quicker, and VR and AR scenes can now be transmitted with a fraction of the bandwidth, rendered quickly and look fantastic."
Those wanting to learn more about Draco can read the Google Open-Source Blog. Draco's code has been published to GitHub.
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