Vulkano: Pairing Rust With Vulkan
While exploring the community game engines/projects making use of Vulkan over Easter, I also encountered another fun project: Vulkano.
Vulkano makes use of two of the most exciting pieces of tech this year: Rust and Vulkan. Vulkano is a Rust wrapper around the Vulkan API. Vulkano is licensed under the Apache 2.0 or optionally the MIT license. Vulkano provides the Rust wrapper library around Vulkan along with a vulkano-shaders library for analyzing SPIR-V shaders at compile-time and then a GLSLR-to-SPIR-V library for compiling OpenGL Shading Language (GLSL) to SPIR-V IR with Rust.
If you are a fan of Rust and Vulkan and wish to make use of them together in one of your projects, visit Vulkano on GitHub to learn more about the work.
Vulkano makes use of two of the most exciting pieces of tech this year: Rust and Vulkan. Vulkano is a Rust wrapper around the Vulkan API. Vulkano is licensed under the Apache 2.0 or optionally the MIT license. Vulkano provides the Rust wrapper library around Vulkan along with a vulkano-shaders library for analyzing SPIR-V shaders at compile-time and then a GLSLR-to-SPIR-V library for compiling OpenGL Shading Language (GLSL) to SPIR-V IR with Rust.
If you are a fan of Rust and Vulkan and wish to make use of them together in one of your projects, visit Vulkano on GitHub to learn more about the work.
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