Vulkano: Pairing Rust With Vulkan

Written by Michael Larabel in Vulkan on 28 March 2016 at 08:19 AM EDT. 16 Comments
VULKAN
While exploring the community game engines/projects making use of Vulkan over Easter, I also encountered another fun project: Vulkano.

Vulkano makes use of two of the most exciting pieces of tech this year: Rust and Vulkan. Vulkano is a Rust wrapper around the Vulkan API. Vulkano is licensed under the Apache 2.0 or optionally the MIT license. Vulkano provides the Rust wrapper library around Vulkan along with a vulkano-shaders library for analyzing SPIR-V shaders at compile-time and then a GLSLR-to-SPIR-V library for compiling OpenGL Shading Language (GLSL) to SPIR-V IR with Rust.

If you are a fan of Rust and Vulkan and wish to make use of them together in one of your projects, visit Vulkano on GitHub to learn more about the work.
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Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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