Mesa News Archives
Mesa Development Has Gone Wild This Year

Mesa 3D development has been exciting this year with seeing OpenGL 4.3 support in Mesa 12.0 and the next Mesa release having OpenGL 4.4 and 4.5 support (pending the passing of the Khronos CTS conformance), which has meant a lot of new code going into Mesa. Aside from modernizing the OpenGL 4.x support by these open-source drivers, there's been the addition of the Intel and Radeon Vulkan drivers and much more.

14 October 2016 - Mesa 2016 - 31 Comments
EGL_ANDROID_native_fence_sync For Intel Still Baking

Chad Versace, the former Intel OTC developer now employed by Google on the Chromium team, has published the latest patches for implementing the EGL_ANDROID_native_fence_sync extension within Mesa's Intel driver.

11 October 2016 - EGL_ANDROID_native_fence_sync - Add A Comment
Marek Has Taken To Improving Mesa's GLSL Compiler Performance

With catching up on the OpenGL extensions, Marek Olšák of AMD has been spending a fair amount of time on performance optimizations for the AMD's open-source OpenGL driver and some code that benefits Mesa as a whole too. One of his latest patch series is on optimizing Mesa's GLSL compiler performance.

9 October 2016 - Mesa GLSL Speed - 42 Comments
Nouveau NVC0 Preps For OpenGL 4.5 / GLSL 4.5

Building off the exciting patches published Friday for completing ARB_enhanced_layouts that finish off the RadeonSI OpenGL 4.4~4.5 support, the Nouveau NVC0 support is basically done too with the finishing up of that final extension being done in the Mesa state tracker.

9 October 2016 - Nouveau NVC0 - 2 Comments
Mesa Preps For Landing The On-Disk Shader Cache

Just a few days ago was the fifth version of the proposed Mesa on-disk shader cache and it's looking like it may finally be ready for merging with some of the prep infrastructure work having landed today in mainline Mesa.

27 September 2016 - Mesa On-Disk Cache - 19 Comments

1241 Mesa news articles published on Phoronix.