Vulkan vs. OpenGL Performance For Linux Games

Written by Michael Larabel in Linux Gaming on 14 July 2018 at 12:00 PM EDT. Page 3 of 10. 19 Comments.

With the Mad Max benchmark there are the results for the multiple scenes.

OpenGL vs. Vulkan Low~Mid Range NVIDIA/AMD Linux
OpenGL vs. Vulkan Low~Mid Range NVIDIA/AMD Linux
OpenGL vs. Vulkan Low~Mid Range NVIDIA/AMD Linux
OpenGL vs. Vulkan Low~Mid Range NVIDIA/AMD Linux

With Mad Max at 1080p and low quality settings, the GTX 1050 Ti on the latest NVIDIA Vulkan beta driver was consistently delivering noticeably higher frame-rates compared to OpenGL. The Radeon GPU meanwhile was seeing higher frame-rates still with OpenGL, except for the game's stronghold scene where the RADV Vulkan performance had a few frame advantage.

OpenGL vs. Vulkan Low~Mid Range NVIDIA/AMD Linux

With Mad Max there was also a very evident difference in the CPU usage between OpenGL and Vulkan. The CPU usage improvements alone are a big improvement over OpenGL and in the case of the GTX 1050 Ti was even seeing higher frame-rates with the dramatic reduction in CPU utilization.


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