Vulkan vs. OpenGL Performance For Linux Games

Written by Michael Larabel in Linux Gaming on 14 July 2018 at 12:00 PM EDT. Page 5 of 10. 19 Comments.
OpenGL vs. Vulkan Low~Mid Range NVIDIA/AMD Linux
OpenGL vs. Vulkan Low~Mid Range NVIDIA/AMD Linux
OpenGL vs. Vulkan Low~Mid Range NVIDIA/AMD Linux
OpenGL vs. Vulkan Low~Mid Range NVIDIA/AMD Linux

Mad Max at 1440p with low quality settings was still playable. The RX 560 performance continues being close between RADV/RadeonSI while the NVIDIA Vulkan performance was doing much better.

OpenGL vs. Vulkan Low~Mid Range NVIDIA/AMD Linux

To no surprise at this point, the CPU usage under Vulkan was noticeably lower than OpenGL.

OpenGL vs. Vulkan Low~Mid Range NVIDIA/AMD Linux
OpenGL vs. Vulkan Low~Mid Range NVIDIA/AMD Linux
OpenGL vs. Vulkan Low~Mid Range NVIDIA/AMD Linux
OpenGL vs. Vulkan Low~Mid Range NVIDIA/AMD Linux

Mad Max at 1440p with high quality settings is no longer a really playable experience for the Ryzen 5 1400 and the RX 560 / GTX 1050 Ti but there are the results for those curious about this demanding scenario.

OpenGL vs. Vulkan Low~Mid Range NVIDIA/AMD Linux

And yes, the CPU usage continues being noticeably lower with Vulkan.


Related Articles