35-Way Linux GPU Graphics Comparison, Initial NVIDIA RTX 40 SUPER Linux Benchmarks

Written by Michael Larabel in Graphics Cards on 31 January 2024 at 02:00 PM EST. Page 10 of 14. 50 Comments.
Quake II RTX benchmark with settings of Resolution: 3840 x 2160, Global Illumination: Off, Denoiser: Off, Ray Tracing API: VK_KHR_ray_tracing_pipeline. RTX 4090 was the fastest.
Quake II RTX benchmark with settings of Resolution: 3840 x 2160, Global Illumination: Off, Denoiser: Off, Ray Tracing API: VK_KHR_ray_query. RTX 4090 was the fastest.
Quake II RTX benchmark with settings of Resolution: 3840 x 2160, Global Illumination: Off, Denoiser: On, Ray Tracing API: VK_KHR_ray_tracing_pipeline. RTX 4090 was the fastest.
Quake II RTX benchmark with settings of Resolution: 3840 x 2160, Global Illumination: Medium, Denoiser: Off, Ray Tracing API: VK_KHR_ray_tracing_pipeline. RTX 4090 was the fastest.
Quake II RTX benchmark with settings of Resolution: 3840 x 2160, Global Illumination: Medium, Denoiser: On, Ray Tracing API: VK_KHR_ray_tracing_pipeline. RTX 4090 was the fastest.
Quake II RTX benchmark with settings of Resolution: 3840 x 2160, Global Illumination: Medium, Denoiser: On, Ray Tracing API: VK_KHR_ray_query. RTX 4090 was the fastest.

With Vulkan ray-tracing workloads even for the relatively basic Quake II RTX, the performance continues to side with the NVIDIA RTX GPUs. The RADV ray-tracing support has made great strides over the past two years and is now at least playable for more ray-traced titles on Linux, but the best ray-tracing game performance on Linux continues to be with NVIDIA GPUs.


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