Mesa News Archives
A Student Developer Wants To Write A Software Implementation Of Vulkan For Mesa

Vulkan is going on one year old and while the hardware driver support has continued to advance, we haven't yet seen a software implementation of Vulkan for running on a CPU. Of course, not for expecting any performance miracle or the like, but as a vendor-neutral platform for being able to test Vulkan's behavior, certain fallback scenarios, and other use-cases like Mesa's LLVMpipe/swrast/Softpipe software rasterizers.

11 February 2017 - GSoC / EVoC - 3 Comments
Mesa RFC Changes To Help Worms WMD, Tropico 5 & Crookz

In continuation of this morning's article about Valve Planning To Carry Mesa GL Thread Feature On SteamOS, Per-Game Features, it looks like the developers working for Valve on the open-source Linux graphics driver stack are looking to do more in the per-game profile space.

10 February 2017 - Thanks Valve - 11 Comments
LunarGLASS Shader Compiler Stack Is Still In Development

When writing this week about ILO Gallium3D being dropped from mainline Mesa, a Phoronix reader asked if LunarGLASS would be the next thing to be removed from Mesa... But LunarGLASS never made it to mainline Mesa, though it still is in development.

4 February 2017 - LunarGLASS - 8 Comments
More Mesa Work Coming Out Of Imagination Tech?

While many Phoronix readers cringe when hearing "Imagination Tech" or "PowerVR" due to past Linux driver issues and the lack of a full-featured open-source driver, one of their developers is now requesting commit rights to Mesa.

30 January 2017 - ImgTec - 25 Comments
Older Intel Graphics To Drop From OpenGL 2.1 To 1.4 On Linux

For older Intel i915~i945 graphics hardware, the Linux Mesa driver has exposed OpenGL 2.1 support while under Windows these ~12+ year old integrated graphics have only exposed OpenGL 1.4. Mesa now though might withdraw its OpenGL 2 support by default for older hardware on the i915 driver.

30 January 2017 - OpenGL 2 - 41 Comments
Timothy Arceri To Tackle RadeonSI OpenGL Shader Caching

Timothy Arceri of Collabora is close to finally merging the massive OpenGL on-disk shader cache. A majority of that work is for common Mesa but for the initial work it's just been wired into Intel's i965 Mesa driver. But, fortunately, this Collabora developer is planning to wire up the GLSL shader cache for benefiting the RadeonSI Gallium3D driver.

24 January 2017 - RadeonSI - 10 Comments
ARB_transform_feedback_overflow_query For Intel's Mesa Driver

Intel's Mesa driver is at OpenGL 4.5 compliance but there are many extensions still left to be implemented that haven't appeared in a formal OpenGL specification. One of those extensions now being implemented is ARB_transform_feedback_overflow_query.

20 January 2017 - Transform Feedback Overflow Query - 4 Comments
Mesa 17.0-RC1 Released

The first release candidate of Mesa 17.0 (formerly known as Mesa 13.1) is now available for testing.

19 January 2017 - Mesa 17.0 - 8 Comments
Mesa 17.0 Has Been Branched

After a very exciting development cycle, Mesa 17.0 was branched yesterday, officially marking the end of feature development for this next Mesa release due out in February.

19 January 2017 - Mesa 17 - 6 Comments

1128 Mesa news articles published on Phoronix.